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Openttd save games
Openttd save games






openttd save games

define_paths () def define_paths ( self ): self. #!/usr/bin/python import argparse import glob import os from PIL import Image from PIL import ImageFont from PIL import ImageDraw from distutils.spawn import find_executable import time import re import locale class OpenTTDTimelapse : args = None autoexec_script_name = "autoexec.scr" gamestart_script_name = "game_start.scr" autoexec_script_path = None gamestart_script_path = None screenshot_path = None save_path = None ottd = None openttd = None ffmpeg = None backup_autoexec = False backup_gamestart = False def _init_ ( self, args ): self. To take a screenshot and exit immediately after starting a game, simply create the file ~/.openttd/scripts/game_start.scr, with this content:

OPENTTD SAVE GAMES WINDOWS

I ran this script on Ubuntu 14.04, it will work on other Linux distro or OSX and should work on Windows too (still someone using Windows, seriously ?) as long as you have all the tools installed. The paths in the sample are for Ubuntu, just replace them with the ones for your installation. We will cut out the interesting region from the main file, to simulate a zoom-in and achieve something similar to screenshot big, but without having to worry about the zoom. Don’t you prefer to show the amazing landscaping you made to fit this airport and good’s station into the city? Re-sampling the images to 1920x1080 and using it as could be a choice, but you loose the sight of the detail and you end up with only a generic overview. This leaves us only with the giant option, which creates really huge files: 32000x16000, 40MB for a 512x512 map. You can go to a specific tile with the console command scrollto, but you can’t set a specific zoom level. The first three screenshot options are dependent on zoom level, you won’t get a consistent area for each saved game. Meaning that when you open a game your visible area is how you left it. The location and zoom level are stored within the saved game. screenshot no_con: same as above but without the console window.screenshot: just grabs the screen with all the GUI present.OpenTTD’s console allows you take different types of screenshots:

openttd save games

A second sweet feature, is the support for start up scripts, on openttd level and/or on a game level. OpenTTD has a console that allows some basic commands mainly intended for network games), and more importantly allows you to take screenshots.








Openttd save games